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BATWOMAN

KATHY KANE / 40MM 110 REP. 0$

AFF.

RIV.

BATARANG

2

2

M.RANGE / REMOTE CONTROLLED / THROWING

SHOCK GLOVES

-

-

CRT (STUNNED)

AIR COMBAT.
BAT CAPE
BAT-ARMOR MK1.
CRIMINOLOGY.
MILITARY TEAMWORK.
SEARCHER.
ARREST.
BATFAMILY.
BATCLAW / GRAPPLE GUN.
INTERROGATION.
NIGHT VISION.
STEALTH.

4

4

4+

10

8

7

Air Combat
Skilled in aerial maneuvers, the character excels in fighting from above, gaining +1 to rolls during combat actions when attacking from elevated positions.

Bat Cape
The iconic cape enables gliding over the battlefield. This trait allows the character to ignore falling damage and traverse up to 6 inches horizontally when descending from higher ground.

Bat-Armor Mk1
A durable suit that enhances protection. The wearer gains +1 to Defense rolls against melee and ranged attacks and reduces incoming damage by 1.

Criminology
An expert in understanding criminal behavior, the character may reroll failed rolls to analyze enemy markers or objectives within 6 inches.

Military Teamwork
Trained for coordinated assaults, this character and friendly models within 8 inches gain a +1 bonus to attack rolls when targeting the same enemy.

Searcher
An exceptional investigator, this character can reveal hidden enemy markers or models within 4 inches during the Preparation Phase.


Arrest
A law enforcement expert, this character can permanently remove knocked-out enemy models from the game by spending 2 Action Points when in base contact with them.

Batfamily
As a member of Gotham’s elite defenders, this character may reroll failed Willpower tests when within 4 inches of another friendly model with the same trait.

Batclaw / Grapple Gun
Equipped with advanced traversal tools, this character can scale terrain or move up to 12 inches in a straight line as part of their movement action.

Interrogation
The character can extract critical information from captured enemies. Once per game, roll 1D6 after successfully Arresting a model. On a 4+, gain 1 extra Victory Point.

Night Vision
Unhindered by darkness, this character ignores visibility penalties caused by low-light conditions during ranged attacks and other vision-based actions.

Stealth
Masters of subtlety, the character cannot be targeted by ranged attacks if they are in partial or full cover at the end of their movement.

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Exclude Weapon 2